![]() Yep, bards get a passive initiative boost at level 2 that scales with their character level. ![]() Getting half your proficiency bonus to all checks in the game you aren't proficient doesn't sound exciting here, until you realize that initiative rolls are checks. Jack-of-all-trades is likely one of the most powerful aspects of bards many players overlook, especially in Solasta's setting where skills matter much less. Mechanical aspects related to the Unfinished Business mod's options & subclasses will be reserved for that specific post later on. ![]() Today's post will dive into some of the mechanics unique to the bard class in Solasta - covering jack-of-all-trades, song of rest, bardic inspiration, countercharm & magical secrets. This ongoing series will help to provide that for you, from the framework of one imperfect guy on the internet doing this for fun! With every SRD class officially in the game ( and after a little bit of a break on my part), it is time to properly go into deep dives on classes & character concepts. Picking the Law domain will grant a mix of offensive and defensive Wizard spells, proficiency with Intimidation, and resistance to being pushed or knocked over.Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Picking the Insight domain will grant this Cleric Detection spells, advantage on Arcana, History, and Nature checks, and knowledge of whether Deception, Intimidation, or Persuasion works the best for different scenarios. The domains this goddess rules over are Law and Insight. Pakri - Lawful Neutral Deity of Law and Knowledge.Picking the Oblivion domain will grant the Cleric with some Necromancer and Charm spells, an advantage on death-saving throws for their party, and the Chill Touch cantrip. Picking the Life domain will grant the Cleric with healing and blessing spells and proficiency with heavy armor. The domains this goddess rules over are Life and Oblivion. Maraike - Neutral Good Deity of Life and Death.Picking the Law domain will grant a mix of offensive and defensive Wizard spells, proficiency with Intimidation, and resistance to being pushed or knocked over. This type of cleric can also use an action to regain three hit points in a pinch. Picking the Battle domain will grant the Cleric some offensive Wizard spells and proficiency with martial weapons. Einar rules over two domains, Law and Battle. Einar - Lawful Good Deity of Valor and Fidelity.Players will also gain immunity to the damage type they select. Elemental fire gets the Firebolt cantrip, Ice gets the Ray of Frost, Lightning gets the Shocking Grasp cantrip, and Sun gets the Light cantrip. Depending on which domain is chosen, the cleric will get a different cantrip and channel divinity. Being a Cleric of Arun grants lots of offensive elemental spells. ![]() Arun rules the domains of Fire, Ice, Lightning, Sun. They have Darkvision, are Brave (advantage on saving throws against being frightened), are Lucky (can reroll a natural one once per day), and Nimble (can fit through the space of a creature larger than them.) They also gain an advantage on Dexterity and Acrobatics checks. Island Halfling - Gain a +2 to Dexterity and a +1 to Charisma.Human - Gain a +1 to all ability scores and a language of their choice outside of Common.They also get an extra HP per level, resistance to poison, and Darkvision. The Hill Dwarf is proficient with the Battleaxe, Handaxe, and Warhammer. ![]() Hill Dwarf - Gain a +2 in Constitution and +1 in Wisdom.They have Darkvision, an extra cantrip, are proficient in Perception, and are immune to Charm and Sleep spells. High Elf - Gain a +2 to Dexterity and a +1 to Intelligence.They have Darkvision, two bonus skills, and are immune to Charm and Sleep spells. Half-Elf - Gain a +2 to Charisma and a +1 to two other scores of their choice.Out of these, the most specialized and efficient for a Cleric are Half-Elf, High Ef, and Hill Dwarf. The best race options currently are Half-Elf, High Elf, Hill Dwarf, Human, and Island Halfling. Clerics are based around Wisdom and Charisma, and those ability scores should be made a priority. For min-maxing stats, players will need to pay attention to what each race has to offer. The first choice players have to make it on their character's race. ![]()
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